Retail Sales of Music, Video, Book, Stationery and Entertainment Software Specialists in China: Market Size, Growth and Forecast to 2020

Verdict Retail’s, "Retail Sales of Music, Video, Book, Stationery and Entertainment Software Specialists in China: Market Size, Growth and Forecast to 2020" provides detailed historic and forecast statistics on retail sales from 2010 to 2020 taking place at "Music, Video, Book, Stationery and Entertainment Software Specialists" for each category at segment level. However, delivered wholesale sales are not included. The segment level analytics are provided for the following product categories: Apparel, accessories, luggage and leather goods Books, news and stationery Electrical and electronics Home and garden products Music, video and entertainment software Sports and leisure equipment Verdict Retail categorizes "Music, Video, Book, Stationery and Entertainment Software Specialists" as retailers where books, entertainment software, music, stationery and/or video products are the main footfall drivers and account for the majority of revenues. "Retail Sales of Music, Video, Book, Stationery and Entertainment Software Specialists in China: Market Size, Growth and Forecast to 2020" report is the result of Verdict Retail’s extensive market research covering the retail industry in China. The report acts as an essential tool for companies active across the China’s retail industry and for new players considering entering the market. The comprehensive statistics within the report provides insight into the operating environment of the market and also ensures right business decision making based on historical trends and industry model based forecasting. This is an on-demand report and will be delivered within 2 working days (excluding weekends) of the purchase.

Scope

Overview of the Music, Video, Book, Stationery and Entertainment Software Specialists retail sales in China

Analysis of Music, Video, Book, Stationery and Entertainment Software Specialists market and its retail sales for various product categories

Historic and forecast retail sales value for the period 2010 through to 2020

Category wise analysis of retail sales via Music, Video, Book, Stationery and Entertainment Software Specialists

Reasons to buy

Provides you with sales figures of Music, Video, Book, Stationery and Entertainment Software Specialists market in China

Allows you to analyze market with the help of detailed historic and forecast retail sales value, segmented at a category level.

Provides you with historic sales value by category in Music, Video, Book, Stationery and Entertainment Software Specialists market

Allows you to plan future business decisions using the report’s forecast figures for the market.

Table of Contents

1 Introduction

1.1 What is this Report About?

1.2 Definitions

1.2.1 This report provides 2015 actual sales; while forecasts are provided for 2016 – 2020

1.2.2 Channel Definitions

1.2.3 Category Definitions

1.3 Summary Methodology

2 China Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales

2.1 Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales

2.1.1 Music, Video, Book, Stationery and Entertainment Software Specialists Sales, 2010–20

2.1.2 Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales by Category, 2010–20

3 China Apparel, Accessories, Luggage and Leather Goods Retail Sales through Music, Video, Book, Stationery and Entertainment Software Specialists, 2010–20

3.1 Apparel, Accessories, Luggage and Leather Goods Retail Sales, 2010–20

3.2 Apparel, Accessories, Luggage and Leather Goods Retail Sales by Segments, 2010–20

3.2.1 Luggage and Leather Goods, 2010–20

4 China Books, News and Stationery Retail Sales through Music, Video, Book, Stationery and Entertainment Software Specialists, 2010–20

4.1 Books, News and Stationery Retail Sales, 2010–20

4.2 Books, News and Stationery Retail Sales by Segments, 2010–20

4.2.1 Printed Media, 2010–20

4.2.2 Stationery and Cards, 2010–20

5 China Electrical and Electronics Retail Sales through Music, Video, Book, Stationery and Entertainment Software Specialists, 2010–20

5.1 Electrical and Electronics Retail Sales, 2010–20

5.2 Electrical and Electronics Retail Sales by Segments, 2010–20

5.2.1 Communications Equipment, 2010–20

5.2.2 Computer Hardware and Software, 2010–20

5.2.3 Consumer Electronics, 2010–20

5.2.4 Photographic Equipment, 2010–20

6 China Home and Garden Products Retail Sales through Music, Video, Book, Stationery and Entertainment Software Specialists, 2010–20

6.1 Home and Garden Products Retail Sales, 2010–20

6.2 Home and Garden Products Retail Sales by Segments, 2010–20

6.2.1 Homewares, 2010–20

7 China Music, Video and Entertainment Software Retail Sales through Music, Video, Book, Stationery and Entertainment Software Specialists, 2010–20

7.1 Music, Video and Entertainment Software Retail Sales, 2010–20

7.2 Music, Video and Entertainment Software Retail Sales by Segments, 2010–20

7.2.1 Games Software, 2010–20

7.2.2 Music and Video, 2010–20

8 China Sports and Leisure Equipment Retail Sales through Music, Video, Book, Stationery and Entertainment Software Specialists, 2010–20

8.1 Sports and Leisure Equipment Retail Sales, 2010–20

8.2 Sports and Leisure Equipment Retail Sales by Segments, 2010–20

8.2.1 Toys and Games, 2010–20

9 Appendix

9.1 About Verdict Retail

9.2 Disclaimer

Note: The page count may vary in the actual report depending on the data availability

List of Tables

Table 1: Channel Definitions – Retail Sales

Table 2: Category Definitions – Retail Sales

Table 3: China Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Table 4: China Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales (USD b) by Category, 2010–15

Table 5: China Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales (USD b) by Category, 2015–20

Table 6: China Apparel, Accessories, Luggage and Leather Goods Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Table 7: China Apparel, Accessories, Luggage and Leather Goods Retail Sales (USD b) by Segments, 2010–15

Table 8: China Apparel, Accessories, Luggage and Leather Goods Retail Sales (USD b) by Segments, 2015–20

Table 9: China Luggage and Leather Goods Retail Sales (USD b), 2010–20

Table 10: China Books, News and Stationery Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Table 11: China Books, News and Stationery Retail Sales (USD b) by Segments, 2010–15

Table 12: China Books, News and Stationery Retail Sales (USD b) by Segments, 2015–20

Table 13: China Printed Media Retail Sales (USD b), 2010–20

Table 14: China Stationery and Cards Retail Sales (USD b), 2010–20

Table 15: China Electrical and Electronics Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Table 16: China Electrical and Electronics Retail Sales (USD b) by Segments, 2010–15

Table 17: China Electrical and Electronics Retail Sales (USD b) by Segments, 2015–20

Table 18: China Communications Equipment Retail Sales (USD b), 2010–20

Table 19: China Computer Hardware and Software Retail Sales (USD b), 2010–20

Table 20: China Consumer Electronics Retail Sales (USD b), 2010–20

Table 21: China Photographic Equipment Retail Sales (USD b), 2010–20

Table 22: China Home and Garden Products Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Table 23: China Home and Garden Products Retail Sales (USD b) by Segments, 2010–15

Table 24: China Home and Garden Products Retail Sales (USD b) by Segments, 2015–20

Table 25: China Homewares Retail Sales (USD b), 2010–20

Table 26: China Music, Video and Entertainment Software Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Table 27: China Music, Video and Entertainment Software Retail Sales (USD b) by Segments, 2010–15

Table 28: China Music, Video and Entertainment Software Retail Sales (USD b) by Segments, 2015–20

Table 29: China Games Software Retail Sales (USD b), 2010–20

Table 30: China Music and Video Retail Sales (USD b), 2010–20

Table 31: China Sports and Leisure Equipment Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Table 32: China Sports and Leisure Equipment Retail Sales (USD b) by Segments, 2010–15

Table 33: China Sports and Leisure Equipment Retail Sales (USD b) by Segments, 2015–20

Table 34: China Toys and Games Retail Sales (USD b), 2010–20

List of Figures

Figure 1: China Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Figure 2: China Music, Video, Book, Stationery and Entertainment Software Specialists Retail Sales by Category (USD b), 2010–20

Figure 3: China Apparel, Accessories, Luggage and Leather Goods Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Figure 4: China Apparel, Accessories, Luggage and Leather Goods Retail Sales (USD b) by Segments, 2010–20

Figure 5: China Luggage and Leather Goods Retail Sales (USD b), 2010–20

Figure 6: China Books, News and Stationery Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Figure 7: China Books, News and Stationery Retail Sales (USD b) by Segments, 2010–20

Figure 8: China Printed Media Retail Sales (USD b), 2010–20

Figure 9: China Stationery and Cards Retail Sales (USD b), 2010–20

Figure 10: China Electrical and Electronics Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Figure 11: China Electrical and Electronics Retail Sales (USD b) by Segments, 2010–20

Figure 12: China Communications Equipment Retail Sales (USD b), 2010–20

Figure 13: China Computer Hardware and Software Retail Sales (USD b), 2010–20

Figure 14: China Consumer Electronics Retail Sales (USD b), 2010–20

Figure 15: China Photographic Equipment Retail Sales (USD b), 2010–20

Figure 16: China Home and Garden Products Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Figure 17: China Home and Garden Products Retail Sales (USD b) by Segments, 2010–20

Figure 18: China Homewares Retail Sales (USD b), 2010–20

Figure 19: China Music, Video and Entertainment Software Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Figure 20: China Music, Video and Entertainment Software Retail Sales (USD b) by Segments, 2010–20

Figure 21: China Games Software Retail Sales (USD b), 2010–20

Figure 22: China Music and Video Retail Sales (USD b), 2010–20

Figure 23: China Sports and Leisure Equipment Retail Sales (USD b) and Growth % (Y-O-Y), 2010–20

Figure 24: China Sports and Leisure Equipment Retail Sales (USD b) by Segments, 2010–20

Figure 25: China Toys and Games Retail Sales (USD b), 2010–20

    Pricing

Discounts available for multiple purchases.

reportstore@globaldata.com
+44 20 7947 2745

Join our mailing list

Saved reports