Virtual/Augmented Reality in Healthcare – Thematic Research
- Pages: 52
- Published: January 2020
- Report Code: GDHCHT046
Virtual reality (VR) and augmented reality (AR) technologies have been traditionally associated with the entertainment industry, with virtual and immersive environments used for gamers, product designers, and architects. However, increasing healthcare expenditure and the need for cutting-edge technologies to aid the development of novel therapies and diagnostics have fueled the need for this technology in the healthcare industry. As the technology advances and with the availability of cheaper, more user-friendly VR/AR headsets, the barriers to its widespread use in healthcare are beginning to fall. While still in the early stages of adoption, there are myriad possibilities for VR/AR technology in the healthcare sector, including medical education, image-guided treatment, the treatment of neuropsychological conditions, and visual impairment, as well as use in rehabilitation.
In the healthcare space, VR technology has been used for many years to train surgeons for high-risk invasive procedures, but the high cost, size, and complexity of VR surgical simulators have generally restricted their widespread use. The recent availability of cheaper VR/AR headsets and smart glasses and the ability to use VR/AR applications on smartphones has opened opportunities in the medical space. This is particularly evident for medical education and image-guided surgery, with many companies developing applications for use with VR/AR headsets. In the therapy space, VR/AR technology is an attractive alternative to pharmacological intervention and is more cost-effective and less time-consuming for patients, healthcare professionals (HCPs), and primary carers involved. Most activity seen to date has been for neuropsychological conditions, with applications available or in development to treat autism, post-traumatic stress disorder (PTSD), depression, phobias, addiction, pain, stress, and anxiety. VR/AR applications are also being used in vision impairment and rehabilitation, as well as offering solutions to the drug discovery process.
The Virtual and Augmented reality in Healthcare report provides an assessment of the key healthcare, macroeconomic, technology, and regulatory themes impacting how VR/AR technologies are being used in healthcare today, and how this technology is expected to affect the healthcare sector in the future.
Components of the report include:
• Key Industry Players – the big players in the VR/AR industry and where they sit in the value chain.
• Trends in the VR/AR space – key trends driving the adoption of the VR/AR technologies classified into four key categories: blockchain use case trends, technology themes, macroeconomic themes and regulatory themes.
• Industry Analysis and Impact of AR/VR in Healthcare – key VR/AR applications in the healthcare industry including case studies demonstrating how healthcare industry is using VR/AR technology for improved outcomes.
• Value Chain – VR/AR implementation and integration in the healthcare industry, highlighting the market drivers and barriers.
Reasons to buy
Develop and design your corporate strategies through an in-house expert analysis of the key VR/AR applications impacting the healthcare industry.
Develop business strategies by understanding how VR/AR is being used in the healthcare today and how this technology is expected to affect the healthcare sector in the future.
Stay up to date on the industry’s big players in the VR/AR industry and where they sit in the value chain.
Identify emerging industry trends to gain a competitive advantage.
Table of Contents
1 Table of Contents
1.1 List of Tables
1.2 List of Figures
2 Industry Players
3 Industry Trends
3.1 Healthcare Use Case Themes
3.2 Macroeconomic Themes
3.3 Technology Themes
3.4 Regulatory Themes
4 Industry Analysisy
4.1 Market Size and Growth Forecasts
4.2 Unmet Needs
4.3 Market Drivers
4.4 Market Barriers
4.5 Mergers, Acquisitions & Partnerships
4.7 Healthcare Case Studies
5 Value Chain
5.1 Device Layer
5.2 Application Layer
6 Companies Section
6.1 Tech Companies: Headsets/Smart Glasses
6.2 Companies: Healthcare Applications
8 Appendix: Our “Thematic” Research Methodology
8.2 Traditional Thematic Research Does a Poor Job of Picking Winners and Losers
8.3 Introducing GlobalData’s Thematic Engine
8.4 This Is How It Works
8.5 How Our Research Reports Fit into Our Overall Research Methodology
8.6 About GlobalData
8.7 About the Authors
8.8 Contact Us
List of Tables
Table 1: VR/AR in Healthcare Use Case Trends
Table 2: Macroeconomic Themes
Table 3: Technology Themes
Table 4: Regulatory Themes
Table 5: M&As in the Healthcare VR/AR Space
Table 6: Partnerships in the VR/AR Healthcare Space
Table 7: VR, AR, and MR HMDs by Type
Table 8: Examples of Healthcare Applications That Are Used With VR/AR/MR HMDs
Table 9: Examples of Top VR/AR Applications Available for Smartphones and Tablets
Table 10: Examples of VR/AR/MR Applications Available from Pharma
Table 11: Tech Companies: Headsets/Smart Glasses
Table 12: Companies: Healthcare Applications
Table 13: Glossary
List of Figures
Figure 1: Who Are the Leaders and Challengers in VR/AR in the Healthcare Industry?
Figure 2: The Top Five Vendors Commanded More Than 80% of the VR Headset Market in 2018
Figure 3: In 2018, Microsoft and Google Accounted for a Quarter of the AR Hardware Market
Figure 4: VR/AR Hardware and Software 2025 Forecasts
Figure 5: In 2025, VR Software Will Have Highest Market Share (top); $5B From Healthcare Software (bottom)
Figure 6: Unmet Needs in the Healthcare Space That Can Be Addressed by VR/AR Technologies
Figure 7: Timeline
Figure 8: Osso VR Software Training Simulation Module (left); HoloAnatomy App Using Microsoft’s HoloLens (right)
Figure 9: Alzheimer’s Research UK’s A Walk Through Dementia (left); GSK’s The Migraine Experience (right)
Figure 10: Cognoa’s Superpower Glass (left); the Superpower Glass Intervention (right)
Figure 11: AccuVein AR Technology with Vein Illumination Technology
Figure 12: GameChange VR Hardware (left), and a Simulation Example of the Program (right)
Figure 13: Prescription Digital Therapeutics Platforms Supporting Web, Mobile, and VR for Mental Health Treatment
Figure 14: Nanome Platform for Drug Discovery Using Molecular Modeling Software
Figure 15: VR/AR Value Chain
Figure 16: The VR/AR Value Chain: Headsets
Figure 17: The VR/AR Value Chain: Healthcare Applications by Use
Figure 18: Five-Step Approach for Generating a Sector Scorecard